Team Yankee

Monday, September 30, 2013

Choptober - The List Playtesting!



With Choptober only a few days away, Victor and I finally managed to schedule in a game last week so we could have a practice with our armies. My Theory-Machine skills are sadly lacking so I need to put figures on the table to see if I can actually use their synergies. I also find that my first game or two of a tournament is marred by serious memory lapses resulting is missed shots during Kara’s Feat turn, so a warm-up game is essential for remembering how the list works.

I took:
Captain Kara Sloan
- Stormwall
- Defender
- Hunter
- Hunter

Journeyman Warcaster
Reinholdt, Gobber Speculator
Gobber Tinker

Greygore Boomhowler & Co.
- Captain Jonas Murdoch

Facing off against me was Ashlynn D'Elyse with a Nomad and Vanguard, Gun Mages with a Mule, Forge Guard, Nyss Hunters, Eiryss, Gorman, Lanyssa and Rhupert.

I took the centre of the battlefield, with Boomhowlers getting an Assault charge off on the Forge Guard, killing a few of them (damn Rhupert and his pipe!). The FG then counter charged and over the next couple of turns we ground each other out. I popped my feat and managed to achieve very little as I had placed Kara too far back and not planned out my moves particularly well, resulting in some lost shots. The Hunters skirmished on the right flank, trading shots with the Mule and Gun Mages, whilst the Journeyman took out Eiryss. Killing Eiryss was worth it, but two turns later (since I got cocky) the Journeyman was dead and the Stormwall lost the Arcane Shield (ultimately resulting in its death and the loss of the game). 

On the left flank the Nyss took up field position and peppered the Stormwall with arrows, and then the Nomad charged in and killed the Defender. The Stormwall killed the Nomad but lost time doing so thanks to Eiryss shooting it before her death. With the Arcane Shield down the Nyss charged in and knocked out the left side, then risked the free strikes to walk around to Kara and club her to death… If the Journeyman had retreated after killing Eiryss and survived (and by extension the Arcane Shield would have still been on the Stormwall) then the Stormwall would have been fully operation and capable of knocking out the last of Victors models, opening the door for Kara to safely shoot Ashlynn.

On the positive I learnt a few things and will (hopefully) get to try a slightly different list before this weekend:
Captain Kara Sloan
- Stormwall
- Hunter
- Hunter

Captain Arlan Strangewayes
Journeyman Warcaster
Reinholdt, Gobber Speculator

Arcane Tempest Gun Mages
- Arcane Tempest Gun Mage Officer
Greygore Boomhowler & Co.
- Captain Jonas Murdoch

Dropping the Defender and Tinker I get Arlan and a full unit of ATGM. Arlan is more reliable when it comes to repairing the Stormwall, and has a few tricks of his own. The loss of the Defender feels like a big hit given how good it’s gun is, however the ATGM will give me more flexibility (I feel) and can really benefit from Kara’s feat (with Crit Brutal shots) and her spell that gives them an extra dice for their first shot.

Either way I have a few days to get in a 2nd practice game in….  Luckily for me there are no painting requirements for Choptober (other than arc markings) since I am still painting stuff for work, so I’ll break my “no unpainted figures” rule and use this as an opportunity to get excited about Boomhowlers and hopefully make them a Christmas painting project.

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