Showing posts with label Battlefront. Show all posts
Showing posts with label Battlefront. Show all posts

Monday, October 1, 2018

The Czechoslovak People’s Army (ČSLA) in Team Yankee

Team Yankee has really captured my gaming imagination over the past couple of years and whilst I started with World War II and Napoleonics, the passion for WWIII has always lurked just under the surface (much like a Los Angeles submarine hunting its prey) waiting for a chance to burst out.

I have a few armies on the painting table and for the past few months I've been slowly putting together a plan to add a Czechoslovak force to that list. I cannot really explain why this particular force has captured my eye other than perhaps a strange liking of the Vz.61 Skorpion thanks to playing Twilight 2000 all those years ago?

The Czechoslovak People’s Army in Team Yankee is much like the other Warsaw Pact nations in that they have 2nd line tanks with the T-72M and T-55AM2, along with a few other (super cool looking) locally built vehicles like the DANA SP Artillery and OT-64 APC. They lack the really first line gear that the Soviets have but make up for by just being cool.

Other than gear, where the Czechoslovakians differ from their allies is their Courage and Skill ratings. They have a base Courage of 5+, whereas the East Germans have a 4+. This  represents a little less commitment to the cause than their allies and some long memories going back to 1968. They also have a slightly lower Counterattack (1 point less). This means that for a company of T-72Ms you are paying 1 point less at the bottom end with 3 for 6 points vs 7 points (for the East Germans) and 27 points for 10 tanks, vs 35 points.

When it comes to T-55AM2 Companies it is a similar story with 5 tanks costing 1 point less and 10 tanks being 3 points cheaper (at a total of 13 points).

My current plan is to finish building two T-55A2 Companies, each of 16 tanks. These would be supported with integral (min strength) infantry Companies in OT-64 armoured personnel carriers, small scout platoons with BRDM-2 and perhaps (depending on points) some AA in the form of some SA-9 Gaskins. Each of these companies come in at 28 points (or less depending on how I support the infantry). 
They would form the aggressive core of the force, pushing forward to get up close with the enemy and hopefully causing some casualties to the enemy support elements or even their tanks if I can hit the flanks. 

To give the Force a little more punch I'd add some T-72M tanks. Ten of these backed up with some infantry in BMP-2 APCs and BMP-1 Scouts are 35 points. In a 100 point game this doesn't leave me with much left over for support units, however I can either chose to play a bigger game, or drop a Tank Company (either the T-72Ms or T-55AM2s) or merge them by swapping the 3rd platoon in the T-55AM2 Companies with some T-72Ms. Assuming I get everything built and painted I'll have plenty of options to choose from!

To support the Force, I have a wealth of very nice options.
  • Hinds - yes please.
  • DANA SP 152mm guns - wait till you see what they look like.
  • RM-70 Rocket Launchers - oh why not!
  • Spandrels - because I can.
  • SU-25 Frogfoots - it would be rude not too as the Czechoslovakian Air Force was one of the few (in addition to the Soviets) that used them.
Hinds helicopters are problem solvers in my opinion. Their Spiral AT missiles are more than capable of knocking out enemy tanks whilst their save means they have a good chance of ignoring enemy ground fire. 

Because they are airborne they can move around the table with far more freedom than my ground based anti-armour assets and unlike all other helicopters they can move and shoot their missiles.

Plus, they look cool, and there are specific Czechoslovakian Hind decals! 

Next up are the DANA Self-propelled 152mm guns. As Leeloo said, "Big Badda Boom!" 

These look phenomenal and pack some fairly serious firepower with AT 4 vs top armour and 2+ Firepower. They also have the Autoloader rule which means you reduce the score to hit teams under the template by 1.

Oh, and did I mention the words Smoke Bombardment? Just another tool in their arsenal.

RM-70 Rocket Launchers are what you get when you take a Hail (or Grad) rocket system and put it on a much better-looking truck.

Thanks to their nice large Salvo template they should provide a useful option for taking on British Milan teams.

The addition of some Spandrels to the Force is a bit of a no-brainer to me as they come in at a very affordable 2 points for 3 vehicles and their AT 21 missiles are quite potent on the battlefield. Plus, they have wheels and in this force anything with wheels gets a look in.


Last, but certainly not least is the crowd favourite, the SU-25 Frogfoot.

Much like the Hind, they benefit from the ability to target models that think themselves safe hiding behind terrain. Their Kh-25 missiles are deadly with a capital D thanks to AT 27, Firepower 2+, and just to finish it off, Brutal, Guided and HEAT.

They will find you, and they will kill you. Of course, they only turn up half the time so a bad series of dice rolls could result in 21 points and 6 Frogfoots never turning up... so don't roll badly!

With so many projects that I want to work on I had better start planning my Christmas holidays!


Sunday, February 21, 2016

Painting MERDC Camouflage

One of the things that really interested me when it came to painting a US force for Team Yankee was the opportunity to give them a really unqiue camo scheme - commonly known as MERDC (Mobility Equipment Research and Development Center).

The thing I found particularly interesting about this scheme is that the template is the same regardless of the theatre of its use, only the colours change. The benefit of this is that it makes it relatively easy to paint your vehicles in a historical scheme.

Of course, the downside is that all of your vehicles (of a type) need to look roughly the same. Realising this, I decided to take what many might consider the path of most resistance, coming up with some painting masks that would let me cut out either the Forest Green or Field Drab sections (I’m painting a force in the Winter Verdant MERDC variant, like the Battlefront studio US models pictured in the Team Yankee book) and airbrush that colour over a base of the other one.
 

The MERDC Templates
Before I could start making masks that I could use for airbrushing I needed to find out what colours are meant to go where. Aaron (the resident BF painter and font of knowledge) was kind enough to lend me his book on MERDC and some internet searches gave me a wide variety of material – thank goodness for the internet and large scale modellers! 


you can download a set of templates from the BF website here... (right click, save as...)

How did I make my masks?
I started out with the M113, because it met a couple of important criteria:

  • I needed a decent number of them, once you include a Mech Platoon, ITV Platoon, VADS Platoon and potentially Mortar Platoon in a force. 
  • It’s a box with tracks! The templates work much better on nice flat sides.
My first plan was to get some thin clear plastic sheet, overlay it on a print-out of the MERDC template, and cut out the appropriate bits. For the M113 I chose to cut out and spray the Field Drab, after initially basecoating the whole vehicle Forest Green. However, I found that in practice, clear rigid plastic was just too tough to cut precisely enough, even in very thin sheets. In our stationery cupboard I found some clear plastic document wallets made out of a nice soft plastic and therefore easy to cut. They were not very rigid, though, so I ended up building a frame out of some plastic card.

This worked really well, and the frame held the mask in place on the vehicle, making it easy to spray that face of the vehicle, quickly move the template to the the next one, spray and so on. Then I would grab the template for the next side and keep going. I did find that the front and rear faces had so much stuff on them that it was difficult to make a mask for them. So for these two faces I used blu-tack to make a mask instead.

Using this method I was able apply the Field Drab to six vehicles in about an hour, including blu-tacking the front and rear faces – not bad, compared to painting the pattern freehand!

Paper masks
I sent my original template to Evan (our sculptor) to try out. He took a simpler path, where he just printed out the template, cut out the Forest Green areas and then folded the paper over the vehicle. I had considered this approach, but my original concern was the durability of the paper versus plastic. I wanted my templates to be reusable over as many vehicles as might be needed.


But Evan's experience was that as he airbrushed the model, the dried paint actually helped to add rigidity to the mask. He found that with a couple of very small pieces of blu-tack were enough to hold the mask on to the model, leaving his hands free for easy airbrushing.

Cutting a paper version is definitely a lot faster. Whilst I have not yet tried it through to completion, I experimented with cutting one out for this M109, and it was pretty quick. As you can see, I have decided to combine the paper mask and blu-tack, as the majority of the surface is nice and flat.
Once again, I would blu-tack all the vehicles I planned to paint in one go, to help keep them looking the same. Plus, you do not want to be fiddling around with wet blu-tack and transferring paint everywhere.

Tips for using the masks
Commit to the process before finishing your assembly.
Certain items – cupolas, MGs etc – will get in the way and make it very difficult to lay the mask over the vehicle. So I would avoid or delay gluing them on to the vehicles if I was going to use a mask. I still hadn't made up my mind about using masks when I assembled my first vehicles, and now my M106 Mortar Carriers are going to present a challenge, as they have their baseplates and cupolas attached.

Print twice, cut once.
Planning is your friend. Before basecoating the vehicles, take a close look at the templates and work out what sequence of colours will work best. For the M113s the Field Drab areas seemed like the best choice to cut out, whereas for the M109s the Forest Green seemed like the best choice to cut out, avoiding a mask consisting of four or five tiny pieces. Decide on the sequence that will work best for you. But definitely try cutting some masks out first before you deploy the paint. It is also worth having a second, intact template printed, to guide you with painting the Sand and Black areas later on.

Always make sure you leave a frame around your masks (i.e. make the masks bigger than just the painted area) this way you wont get overspray on the other faces of the vehicle.
 

Paper or plastic?
They both have pros and cons. My plastic templates will last forever, but cutting them out did take a lot of time and effort: two or three evenings of thinking, planning, as well as some trial and error. With the benefit of practice, I am confident I could now do a set for another vehicle type in an evening. Paper is less durable, but much easier to work with. Cutting a set of masks for the M109 out of paper only took me about an hour, once I had decided how to sequence the colours.

Blu-tack is your friend.

If you decide to use paper masks, use blu-tack to help stick them down, so they don’t blow off with the air flow from the airbrush or let too much paint overspray underneath. You can also use it to mask fiddly areas where a paper or plastic mask is too much trouble – in which case, don’t forget to blu-tack all of your vehicles in one go, to save time and to make it easier to keep all of your vehicles looking consistent.
 

Take the pressure down.  
I turned my compressor down quite low to avoid the mask flying off or, in the cases where there was equipment making the mast sit above the vehicle, reduce overspray making its way under the edges of the template.

Masks won’t do everything.
There are just some areas where the masks won’t work – like the rounded corners of the M109 turret. My plan is the mask the top of the hull and turret, and side of the hull, then use blu-tack for the rest.

If you put the turret on hull (once painted) you can blu-tack the turret sides and use the turret top and hull side to help make sure your colours start and end in the right places.

And of course, once your templates have done most of the work, you can always use good old-fashioned freehand painting (airbrush or brush) to fix up any messy or incomplete areas.


What's next?
Finally, paint the Sand and Black strips on and you are done, ready for weathering, washes or whatever else you want to do. 

Hopefully this has given you some inspiration to at least try experimenting with the masks. I am certainly sold on the idea for vehicles where I think I will be painting a decent number of them, as the time invested up front pays dividends later. Especially since I now have plans to paint some New Zealand M113s in the Red Desert scheme!

Saturday, June 6, 2015

Where Have I Been?

Short answer... no where... not really living up to the title of the blog at the moment!

Just realised that we have hit June (D-Day as it happens) and I haven't had an update in a long time! So what is new?
Battlefront has moved! Yep, after the better part of a decade in our old offices we have moved to a new office. Little bit smaller, but nothing wrong with being a bit cozy. Means I might have to be a bit tidier! Last couple of weeks at work have been a whirlwind of packing, unpacking, throwing out, wondering why we did not throw some things out, and finding new places to stash stuff since we dont have any dark corners of an old fish factory to hide things!
I had a long chat (ended up taking 3 or 4 times before the audio recorded) with Ben from Breakthrough Assault last month. Check out audio here... (head straight to the 57 minute mark to get to Act II). I talk about what is happening in the Studio, what is on the cards for 2015, what hobby stuff I should be working on but aren't...

And I have been playing around with some Star Wars Armada... more on that later... (I am terrible taking shots with my phone!)

Finally, life on the home front has been busier than ever with my son picking up a few new hobbies and demanding (literally... "Dad, come play with me!") more of my time. Luckily there is aways time to play with Thomas the Tank Engine!

Hopefully I'll be able to get back into the swing of things over the coming months as I find some hobby mojo, especially with Panzerschreck a month out and some Germans needing to hit the painting table before then.

Catch you next time...