Showing posts with label Vietnam. Show all posts
Showing posts with label Vietnam. Show all posts

Friday, May 25, 2018

Know Your Team Yankee T-55

Earlier this year Battlefront released the much-anticipated plastic T-54/T-55 tank, one of the most widely used tanks in the world. In Team Yankee you can currently field the T-55AM2 variant with your East German forces in Volksarmee, or the T-54 with your NVA (North Vietnamese Army) in ‘Nam, and very shortly the Syrians and Egyptians in Fate Of A Nation.

The T-54 and T-55 tanks were a result of the continuing development process for the T-34 (and T-44) during the closing years of World War II. 


A series of developments and improvements saw the design go into production in the late 1940’s. Over the intervening years the T-54/T-55 would be continuously updated and upgraded with improved engines, NBC (Nuclear, Biological, Chemical) protection, sights, radios and so on.

From a Team Yankee in-game perspective, the majority of these changes had very little or no impact however in the late 1970’s operators began upgrading some of their tanks to the new T-55AM version.

T-55 tank at Panzermuseum Munster
From an external perspective there are some very obvious ways to tell the two models apart. The modernised AM tanks have (in my opinion) a very interesting looking turret as the addition of BDD armour adds extra bulges around the cheeks, whilst the laser rangefinder above the gun barrel adds another very visible element.

The hull has also seen some additions which make the two versions easy to tell apart, first up the front of the hull comes out a little further due to the addition of extra armour and rubber skirts have been added to the side of the hull to provide protection from RPGs (and similar weapons) after experiences in Afghanistan.

T-55AM2 tank at Panzermuseum Munster
Below you can see the T-55 plastic sprue and I’ve highlighted the hull front or glacis plate, turret tops, skirts (for the T-55AM2) and gun barrels so you can see the differences. Highlighted in red are the T-55 components, whilst highlighted in yellow are the T-55AM2 specific pieces.

Battlefront Miniatures T-55 Plastic Sprue
So What Do These Differences Mean In Team Yankee?
For this comparison we will take a look at the North Vietnamese Army K-2 (T-54 or T-55) from ‘Nam and compare it with the Volksarmee T-55AM2. Looking at the cards (below) we that:



The front armour improves from 13 to 14, whilst the side and top armour stay the same.

The T-55AM2 has picked up Bazooka Skirts giving it side armour 10 vs HEAT weapons. This isn’t a massive improvement over the native 9 but when the American made LAW (which almost every US infantry team has) is AT 12, even 1 point makes a difference.

We also see that the AM2 variant picks up one additional AT on it’s main gun, going from 16 to 17. This is more about the difference between the two time periods rather than any upgrade to the tank itself. The ‘Nam versions are firing older generations of 100mm gun rounds (from the 60’s and 70’s), whereas the East Germans have access to more modern ammunition.

Lastly, (and sticking with the gun line on the unit card) the T-55AM2 picks up a Laser Rangefinder. This means that the modernised version doesn’t suffer a To Hit penalty for long range. This may not give much of a benefit when shooting enemy main battle tanks where AT 17 won’t do much, but it does make them a little more reliable when shooting up support vehicles as your tanks push in to close range to attack the enemy armour.

Why Use the T-55AM2?
On the surface the T-55AM2 looks like a suboptimal choice as it cannot hurt most enemy tanks in a head to head duel. When guided missile carriers like the M901 ITV, Swingfire and Jaguar have missiles quite capable of knocking out a T-55AM2, and thanks to their higher To Hit number and the likelihood of firing from cover are less likely to be hit by any return fire, especially if the T-55AM2 is moving.

Of course, one of the advantages of a wargame over reality is that no real-world battlefield commander wants to fight a battle where the odds are not in their favour, while games have a points system to balance everything out and so this is where the T-55AM2 (along with other older generation tanks like M60 and Leopard 1 tanks) can shine.


A full strength East German T-55AM2 Panzer Company comes in at only 16 points, or 1.6 points per tank. This average points value actually drops quite notably when you look at the smaller platoon sizes . I won’t dive into the pros and cons of MSU because I don’t consider myself an expert on the theory but having found myself on the receiving end a number of times it is definitely an option as it is challenging for a force composed primarily of modern tanks (Abrams, Leopard 2, or Chieftain tanks) to kill enough before the T-55AM2 tanks start making their side shots count.

MSU And You!
For some people the acronym MSU will be something very new and depending on who you ask it means; Many Small Units, Multiple Small Units, Minimum Size Units, or something along these lines. The theory (in brief) is that a large number of relatively cheap units will overwhelm a defender’s ability to kill the attackers fast enough, resulting in the swarm killing the enemy, losing more models but less overall points.

To Swarm Or Not To Swarm
This one really comes down to you. Team Yankee has a very diverse and growing range of list theming options for players making the days of one true list to rule them all less likely. However, I suspect that there will always be a place for someone that wants to put 20-30 (or more) cheap T-55 tanks backed up by some Hinds, infantry in BMPs or BTRs and a few specialist assets on the battlefield. I know I’ve already started creating a stash of models for a future project once I have finished my Canadian Leopard 1 Company and French AMX-10RC Companies!







Saturday, June 15, 2013

Reinforcements for Vietnam

Quick post this week as it has been a busy time at home and work recently... assembled the new plastic OH-6 Loaches for my Vietnam choppers. I am obviously a little biased but they were a dream to put together. They need a little finishing work (and the door gunners painted) including decals before they are done, but they are tantalisingly close at this point.

Still not sure if I have made the right choice with the windows.... might bow to peer pressure and re-do them... damn you Victor...

Saturday, May 18, 2013

Almost ready for take off

The Blues - five Hueys ready to drop off a platoon of infantry.
I've been a little slack on the painting and blog front over the past few weeks as I have managed to spend the last six weeks feeling less than 100%.... However I did manage to get a little painting done and whilst I really should be painting some Warjacks for a tournament in two weeks, the lure of the Flames Of War choppers has been too strong. I still have a way to go (painting the rotors, crew, decals and final weathering) but I have 16 or so choppers nearly finished!

The one thing I am not too sure about is the way I have painted the glass - I think I am the only person that likes the blue... of course it is an easy thing to change if I get to the end of the process and decide that it is a little too much..

As for the rest of the paint scheme, it has been surprisingly easy. Quick airbrush of US armour, give the model a wash using the MiG Brown Filter for Dark Green, then pinwash the details with with MiG Dark Wash. They will need a little dusting and maybe some targeted washed later, but they were good enough to get the customary "these look like someone who could paint has been working on these, those washes must be good" from one of my friends - high praise indeed  :)

Next up are a few of the new plastic Loaches, then the crews and infantry.
Huey Hog - two choppers armed with rockets and canons ready for some close support.
Heavy Hogs/Frogs - another pair of Hueys, this time armed with a pile of rockets.
Cobra - nice mix of rockets and a chin mounted grenade launcher / minigun
Gatling Cobra - the next step forward, less rockets, but more chaingun!
Heavy Cobra - lots of rockets!
Medivac - looks like I need to fid the tail for this if I want it to fly

Monday, April 22, 2013

The Third Tour...

Over the past few years Battlefront has conducted three tours of Vietnam, each time getting a little deeper into the jungles so to speak and covering more and more of this conflict. Like the other guys in the office I was quite excited but as with any project I had to temper my enthusiasm with the cold hard reality that it was difficult to fit it into my painting schedule.

Like most people I also wanted to make sure it was not a one off project before diving in. The second tour (Tropic Lightning) introduced US tanks and infantry to the game, rekindling my enthusiasm (of course mine ended up painted in desert colours for 1967/1973 Arab-Israeli wars) and I even picked up a couple of choppers.

Once again though, timings and other projects took priority and they remained unpainted. When work started on Tour Of Duty I decided that I would try to move my painting schedules around to fit something in, if for no other reason than it would be a nice change of pace.

I decided to keep heading down the path of the Air Cav (something about all of those helicopters I guess), but instead of painting them as the 1st Cavalry Division (Airmobile) I picked the Air Troop of the 11th Armored Cavalry Regiment – the Blackhorse Cav. The reasons for this were simple, I could paint up lots of choppers, I could paint up a supporting ACAV platoon with M113s and Sheridans, and finally the Blackhorse Cav were on the front lines in the 1980s holding the Fulda Gap. If something had happened during the days of Reagan, Thatcher, Brezhnev, Andropov and Chernenko these guys would have been up to their ears in Soviets, and as it happened fighting out these theoretical battles was how I cut my teeth with wargaming (along with Napoleonics and WW2).

In terms of what I wanted to paint I kept it simple going for a little bit of everything, that way I can field whatever I feel like within reason. So on the painting table is:
  • Aeroscout Platoon (4 Loaches)
  • Aerorifle Platoon (5 Slicks and 9 MG teams)
  • Aeroweapons Platoon (2 Hogs, 2 Cobras and 2 Gatling Cobras)
  • Aerial Rocket Artillery Battery (2 Heavy Hogs/Frogs and 2 Heavy Cobras)
  • C&C Helicopter (1 Slick)
  • Medevac Dustoff (1 Slick)
I am also using theses models as a test for some new techniques. A couple of months ago Evan was up in Auckland and showed me a few tricks using my airbrush, and the MiG range of oils and filters. I am definitely a novice with them but am pretty happy with how they are working so far.

Next week I’ll have some better WIP photos of the choppers. I don’t think I’ll finish them in time before I have to switch to painting some Warmachine figures for a coming tournament but I expect to get them dangerously close to being finished.

Friday, February 15, 2013

Damn you Mike!

It is not like I don't already have enough to paint over the next month without you showing off your nicely painted helicopters and making me want to assemble some....

For those of you who are not psychic, Mike has been painting up his Air Cav and brought them into work yesterday and within 30 seconds of looking at them I knew I must have some of my own!
Choppers on the improvised workbench