With Choptober only a few days away, Victor and I finally
managed to schedule in a game last week so we could have a practice with our
armies. My Theory-Machine skills are sadly lacking so I need to put figures on the table to see if I can actually use their synergies. I also find that my first game or two of a tournament is marred by serious memory lapses
resulting is missed shots during Kara’s Feat turn, so a warm-up game is
essential for remembering how the list works.
I took:
Captain Kara Sloan
- Stormwall
- Defender
- Hunter
- Hunter
Journeyman Warcaster
Reinholdt, Gobber Speculator
Gobber Tinker
Greygore Boomhowler & Co.
- Captain Jonas Murdoch
Facing off against me was Ashlynn D'Elyse with a Nomad and
Vanguard, Gun Mages with a Mule, Forge Guard, Nyss Hunters, Eiryss, Gorman,
Lanyssa and Rhupert.
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On the positive I learnt a few things and will (hopefully)
get to try a slightly different list before this weekend:
Captain Kara Sloan
- Stormwall
- Hunter
- Hunter
Captain Arlan Strangewayes
Journeyman Warcaster
Reinholdt, Gobber Speculator
Arcane Tempest Gun Mages
- Arcane Tempest Gun Mage Officer
Greygore Boomhowler & Co.
-
Captain Jonas Murdoch
Dropping the Defender and Tinker I get Arlan and a full unit
of ATGM. Arlan is more reliable when it comes to repairing the Stormwall, and has
a few tricks of his own. The loss of the Defender feels like a big hit given
how good it’s gun is, however the ATGM will give me more flexibility (I feel)
and can really benefit from Kara’s feat (with Crit Brutal shots) and her spell
that gives them an extra dice for their first shot.
Either way I have a few days to get in a 2nd practice
game in…. Luckily for me there are no
painting requirements for Choptober (other than arc markings) since I am still
painting stuff for work, so I’ll break my “no unpainted figures” rule and use
this as an opportunity to get excited about Boomhowlers and hopefully make them
a Christmas painting project.