With Choptober only a few days away, Victor and I finally
managed to schedule in a game last week so we could have a practice with our
armies. My Theory-Machine skills are sadly lacking so I need to put figures on the table to see if I can actually use their synergies. I also find that my first game or two of a tournament is marred by serious memory lapses
resulting is missed shots during Kara’s Feat turn, so a warm-up game is
essential for remembering how the list works.
I took:
Captain Kara Sloan
- Stormwall
- Defender
- Hunter
- Hunter
Journeyman Warcaster
Reinholdt, Gobber Speculator
Gobber Tinker
Greygore Boomhowler & Co.
- Captain Jonas Murdoch
Facing off against me was Ashlynn D'Elyse with a Nomad and
Vanguard, Gun Mages with a Mule, Forge Guard, Nyss Hunters, Eiryss, Gorman,
Lanyssa and Rhupert.
I took the centre of the battlefield, with Boomhowlers
getting an Assault charge off on the Forge Guard, killing a few of them (damn
Rhupert and his pipe!). The FG then counter charged and over the next couple of
turns we ground each other out. I popped my feat and managed to achieve very
little as I had placed Kara too far back and not planned out my moves
particularly well, resulting in some lost shots. The Hunters skirmished on the
right flank, trading shots with the Mule and Gun Mages, whilst the Journeyman
took out Eiryss. Killing Eiryss was worth it, but two turns later (since I got
cocky) the Journeyman was dead and the Stormwall lost the Arcane Shield
(ultimately resulting in its death and the loss of the game).
On the left flank the Nyss took up field position and
peppered the Stormwall with arrows, and then the Nomad charged in and killed
the Defender. The Stormwall killed the Nomad but lost time doing so thanks to
Eiryss shooting it before her death. With the Arcane Shield down the Nyss
charged in and knocked out the left side, then risked the free strikes to walk
around to Kara and club her to death… If the Journeyman had retreated after
killing Eiryss and survived (and by extension the Arcane Shield would have
still been on the Stormwall) then the Stormwall would have been fully operation
and capable of knocking out the last of Victors models, opening the door for
Kara to safely shoot Ashlynn.
On the positive I learnt a few things and will (hopefully)
get to try a slightly different list before this weekend:
Captain Kara Sloan
- Stormwall
- Hunter
- Hunter
Captain Arlan Strangewayes
Journeyman Warcaster
Reinholdt, Gobber Speculator
Arcane Tempest Gun Mages
- Arcane Tempest Gun Mage Officer
Greygore Boomhowler & Co.
-
Captain Jonas Murdoch
Dropping the Defender and Tinker I get Arlan and a full unit
of ATGM. Arlan is more reliable when it comes to repairing the Stormwall, and has
a few tricks of his own. The loss of the Defender feels like a big hit given
how good it’s gun is, however the ATGM will give me more flexibility (I feel)
and can really benefit from Kara’s feat (with Crit Brutal shots) and her spell
that gives them an extra dice for their first shot.
Either way I have a few days to get in a 2nd practice
game in…. Luckily for me there are no
painting requirements for Choptober (other than arc markings) since I am still
painting stuff for work, so I’ll break my “no unpainted figures” rule and use
this as an opportunity to get excited about Boomhowlers and hopefully make them
a Christmas painting project.